Roadmap Updates for CibleGame, Parallax Engine, and MadMyCity

CibleGame:

Exciting news from CibleGame! We’ve unveiled the development launch of our inaugural game on the groundbreaking Parallax Engine, revealed to the public in late 2023. As we surge ahead into the coming months, our aim is to have an SDK ready, demonstrative enough to showcase the necessary resources, enhancements, and potential additions by the end of 2024. Stay tuned for immersive gaming experiences ahead!

 

Parallax Engine:

The new year kicks off with a bang for Parallax Engine enthusiasts! We’re thrilled to introduce the latest stable version of the Parallax Engine. There’s still much to be done, particularly concerning the graphic engine. Our priorities include revamping the 3D rendering system, conducting cleanup work for OpenGL, Vulkan, and DirectX APIs. Transitioning from DirectX11 to DirectX12 is also on our agenda, though the changes are minimal, with notable GPU memory management improvements. Additionally, we’re revisiting older ideas like overhauling the editor’s GUI, aiming for modernization, rendering optimization, resolution-dependent customization, and multi-monitor support using multiple canvases. While some ideas are still in their infancy and may not be essential, we’re cautious about undertaking this endeavor while simultaneously working on CibleGame’s new title. We’re also looking to enhance water rendering for realism and randomness, which will entail work on river tools. Exciting times ahead for Parallax Engine aficionados!

 

MadMyCity:

The journey of MadMyCity officially commenced at the end of January, marked by early glimpses and a deeper commitment to SDK development. Given the extensive features planned, we’ve embarked on SDK creation. We envision the engine evolving alongside game development. While public visuals aren’t available yet, we aim to achieve a significant level of visual and technical completion before our debut presentation. While the game isn’t available on Steam just yet, we’re actively working on it. It’s essential to note that everything showcased about MadMyCity is subject to change and evolution over the next two years. While discussions continue, development progress is vital for us to assess the feasibility and realization of our ideas. We anticipate that all game concepts will mature within the next two years.

 

Thank you for your attention. We’ve crafted this article to address the excitement surrounding CibleGame and MadMyCity. Don’t forget to follow us on Twitter (CibleGame) for the latest updates!